Sunday 9 October 2011

Do Actions Really Speak Louder Than Words?


The capability of technology is forever expanding, which is reflected in the outstanding quality of visuals within video games. Graphics are constantly improving and are evidently an integral part within the gaming experience. With such an importance being placed on the visuals, do we as consumers take other elements of games for granted?

Some would argue that visuals are the key ingredient when conjuring an environment within a game. People often forget how immersive music and sound can be. As a consumer, you will notice games of various genres using sound in their own unique way. When implemented correctly, utilising sound will affect players in a number of ways.













Can we confidently say the design of a game is the fundamental element that causes us to grow attached to the narrative and protagonists? I feel the voice acting within video games is often neglected. Powerful voice acting has the ability to capture the imagination and emotions of individuals. People often relate to protagonists on a personal level based on what they say or how it is said. The way in which a dialogue is scripted can completely transform the atmosphere within a scene.

Cut-scenes are becoming increasingly realistic within video games. They offer life-like visuals and surroundings. With such a volume of realism, we as individuals often forget that these events are in a video game, not reality. I feel this is a strong example of the power of voice acting. Key points within the narrative often take place within cut-scenes. Often when something crucial takes place within the game, I feel this is conveyed by how the protagonists communicate. This could be their tone of voice, or the topic that they are actually discussing.













When faced with a harrowing quest, the choice of music is often a dramatic theme or tune. Music is often implemented to convey a sense of urgency or drama. Whilst we traverse through our favourite game landscapes, would this sense of urgency remain, if the use of music were not included? When the individual encounters a vicious foe, the music and sounds may alter to reflect the hostile situation.

This topic has been on my mind for quite some time. With a target audience that are so fixated with the visual quality of a title, do we really take other elements for granted? With technology ever-changing, will this neglect towards sound continue to grow? I have discussed this topic with various individuals and would love any feedback regarding it. It’s interesting to see how others interpret this visuals/sound debate. What do you feel is more important? I would love to hear from you. So, do actions really speak louder than words? I’ll leave that for you to decide!

Thanks for reading,

Hannah

sources:
IGN 

2 comments:

  1. I think the visuals are great for making you go "wow" right from the moment you start playing, but things like the music and voice acting enhance the depth of the game. You wouldn't necessarily think a game is bad because there isn't an epic musical score behind it, but if you are playing a game that involves dramatic story points then the music can really make the whole game more emotional. Likewise, good background music is a great asset for strategy games where you are looking at the same window for long periods of time. For instance, Red Alert 3 has some great music that really seems to add to the energy of battles, whilst Star Ruler has music that makes the game really feel like it does span an area the size of a galaxy.

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  2. People tend to take everything for granted when the graphics are so good in a game. but for me if the games gameplay mechnics are flawed or if the story isnt good Ill get bored for instance I got bored about 2hrs into crysis. A beautiful game but when the story doesnt captivate me to play on I get bored but i can easily go back to game like half life where yes the graphics where good back then but the story and gameplay mechinics where spotless.

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